![]() ![]() But wearing armor reduces that percentage, for example, full diamond set has 85 protection levels, so it reduces your fleshy armor group by 85 points to 15 points, so with the armor, you only take 15% of that punch damage.īut falling, drowning and being damaged by blocks does not count as being punched, thus your "fleshy" armor value has no effect on it, thus for the armor to protect from those, damage reduction should be handled in a similar way as "heal". MineTest handles attack ("punch") and non-attack damage a bit differently.īasically, damage done by other players and in most cases, damage done by entities is dealt by "punching" the player and when player gets damage from a "punch", player's "fleshy" armor group changes the taken damage value to the same percentage as the value of your "fleshy" armor group, which is 100 by default, so you take 100% of the damage you get from a punch. I get why drowning isn't reduced, but falling? Falling, drowning and DPS blocks dosen't count.īut heal does work with any kind of damage.īut then shouldn't fall damage be reduced too? A toggle to either have the armor block damage with a predefined chance (as in the current system) or a decrease in the damage dealt by the amount of heal (60% for diamond for example) - if this is within the realm of possibilityĪrmor "level" decreases damage intake.However I thought this would just decrease the damage dealt or increase the maximum health or something like this.Īs it seems that it just gives you a chance to maybe block the dealt damage I would like to reccomend a setting: ![]() So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.įurther investigation on 5.0.0 and 5.0.1 showed me that damage only starts to show up at a minimum height of 200-250 (diamond). ![]() Davidthecreator wrote:Each point of heal gives 1% chance to completely block damage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |